So you add it and something instantly happens. I first had the idea of a 'starting point' by default for the plugins. How precisely it matches (one of) the original units doesn't matter to me as long as it does add a certain flavor. It's hard to tell how that translates into sound though, but I was just asking more generally anyway, because most of the plugins I have and use are pure, predictable digital ones so it is nice to have these in the arsenal when some extra coloration is wanted/needed. Decide for yourself if it's close enough. Good question! I think an exact emulation of the nonlinear behavior of the input and output components would take quite a bit of CPU. Thanks for the information! And nice to know that some of the plugins actually emulate hardware. CMD/CTRL + Click for resetting knobs to default state Shift + Click+Drag for fine tune knobs (no scroll) Click on buttons and switches (no scroll) I could make a double click feature myself, but that wouldn't fit the system settings. I haven't figured out how to set up double click in the plugins. Why did you decide to change this, if I may ask? Would it be possible to also add support for double-click resetting parameters? In your plugins it only works with cmd (or ctrl on Win) - click. Usually parameters in Reaper and JS plugins are reset on double click. I am wondering, are these plugins also emulating the non-linear behaviors of these units they are based on or are they just borrowing their feature set?Ī small thing I noticed right away. These plugins look very interesting! I see they are inspired by certain analog units. (Background: wave, Black: a VU-Meter, Orange: TUPN) I thought 'in the digital world we need to see the peaks' especially because we don't need to deal with the mechanical and electric problems real VUs have. Means: They jump to the peak immediately, then roll back in a reasonable time. They look like VU-meters (because I really like this classic look and feel, as you may have guessed) but they behave like peakmeters. The meters are what I call "Tukans unique peak needle (TUPN)" witha bright smile ) That'll take some time working on the code again. Maybe I'll make an option for the needles to scale the speed. If you need a blueprint for VU ballistics, click here () ) I think a little inertia wouldn't hurt the needle. Makes it hard to follow what's going on when it comes down to a visual assessment. At least when short time constants are used. It's really more of a nitpicky opinion than a bug report, but I think the GR meters are a bit too snappy. Just ReaPack is way more practical at each release. You get the same plugins and bugfixes and everything as in the ReaPack repo that way. Also I'll see if I can remove the index files from there.īut if you go the more manually way, downloading the zip at GitHub and then: I'll really see how to get the ReaPack repo fixed. (but you really can safely delete the xml and alt files from your "Effects/Tukan" folder to get rid of the files in the plugin list) This evening ist will not be fixed, it's too late. And I didn't change anything since the last confirmation. Forgive me starting issues.ĭuring the day it worked perfectly. Tukan plugins on ReaPack is completely new today. Updates are also less cumbersome: 2 clicks -) Just pleas emake it available via reapack. Via ReaPackusing the index2.xml doesn't work. Sometimes I made offsets somewhere in the code, or even scalings. But just so much: the slider values in db you find in the slider-section of the code do often not match to the actual state of what the plugin is doing. I'd be happy for some help smoothing out the delay-parameters :)Īs for the other knobs: I'll check that later. PreAmp: Why does the Init preset boost by +6dB, shouldn't it have 0dB input boost by default? So:Ĭompressor 2: -12dB as Threshold preset is ok, but displayed Thresh Knob value does not match actual threshold. Maybe someone here in the forum has a better method to smooth out such artifacts. Especially if the plugin works with zero latency. Of course, with delay based parameters there is a click/glitch/etc when you change the parameter, and input & output samples differ. NC76: 0.79 IN GAIN corrects the level difference between wet and dry. But the changes must happen in order to change things )Ĭlicks and bursts just while playback/stop should of course not happen. These are caused by sudden gain/phase changes in the audio section of the plugin. Some clicks when turning knobs are difficult to get rid off. I'm gonna have a look at boost behavior in NC76 soon.
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